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Re:Ask HN: Whatever happened to dedicated sound cards? by happymellon on Thursday September 01, 2022 @01:56PM (#32680373)
Surely this is like the raytracing scenario for GPUs.

There are always slightly harder, and better ways of doing something which the accelerators are better at. Audio acceleration I guess peaked too early or they just couldn't get the tech demos as impressive as graphics.

I remember reading about a demo, which I believe was from Matrox. They managed to get an audio 3D environment working over a pair of stereo headphones which was good enough that you could play Doom headless. Just close your eyes and you could tell where people were.

A lot of what I read about here is that prerecorded samples is good enough, in the same way that raster lighting is good enough and raytracing is a waste of time.

Re:Ask HN: Whatever happened to dedicated sound cards? by Sharlin on Thursday September 01, 2022 @04:29PM (#32682679)
Diminishing returns. But IIRC the thing that killed 3D audio was patent wars, like what happened to force feedback.
Re:Ask HN: Whatever happened to dedicated sound cards? by happymellon on Friday September 02, 2022 @10:34AM (#32691317)
I honestly think it is the same as the iGPU.

It is cheap enough that it is bundled with everything. But that doesn't make it better than a discrete GPU/Audio chip.

Intel GPUs are barely good enough to run an OS desktop yet they hold the majority of the market.

Re:Ask HN: Whatever happened to dedicated sound cards? by Godel_unicode on Thursday September 01, 2022 @08:20PM (#32685120)
Huh? Force feedback and 3d audio both very much still exist.