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Re:A Simple Entity Component System (2019) by drittich on Wednesday August 31, 2022 @05:22PM (#32668530)
I agree - I have looked into a 2 or ECS implementations, and they either seemed awkward, or brought in a bunch of other concerns I did not care about, and in the end decided to roll my own for some games I was building. It was pretty simple in the end. Dependencies definitely became a bit lengthy in some cases, but I didn't hate that, in that it makes the coupling explicit.
Re:A Simple Entity Component System (2019) by stephc_int13 on Wednesday August 31, 2022 @06:10PM (#32668997)
I think that systems should be updated in a very explicit order, so that dependencies are easier to manage.

And for the multithreaded usage, a parallel_for can be used to update systems.