Re:Jonathan Blow on Societal Collapse (2019)
by kelnos on Sunday August 28, 2022 @03:45PM
(#32631400)
I don't think it's uncharitable at all. The point of writing software is to get it into the hands of users so they can use it.
I have a lot of respect for him for doing such high quality game work, mostly or entirely on his own. But let's not pretend he's some highly-productive programmer who churns out groundbreaking software at some amazing pace. I reserve such praise for people like Fabrice Bellard, who not only builds amazing things, but has built a lot of amazing things.
Tinkering around with a new language is cool and impressive, but it doesn't make you a "productive" programmer. Managing a game studio is useful work, but it's not "productive programming". I agree that his two games are great, and it's impressive how they were built, but... so what? He spent three years on Braid and seven years on The Witness. Is it "productive" to spend ten years writing two games? Not saying he was wrong to spend his time as he did; that's entirely his choice, and I know I personally have appreciated the output of those ten years. But I think many programmers have done much more productive things than building two games in ten years. I'm honestly not trying to shit on Jonathan Blow, but I think the hero worship I see over him is just a bit much.
I have a lot of respect for him for doing such high quality game work, mostly or entirely on his own. But let's not pretend he's some highly-productive programmer who churns out groundbreaking software at some amazing pace. I reserve such praise for people like Fabrice Bellard, who not only builds amazing things, but has built a lot of amazing things.
Tinkering around with a new language is cool and impressive, but it doesn't make you a "productive" programmer. Managing a game studio is useful work, but it's not "productive programming". I agree that his two games are great, and it's impressive how they were built, but... so what? He spent three years on Braid and seven years on The Witness. Is it "productive" to spend ten years writing two games? Not saying he was wrong to spend his time as he did; that's entirely his choice, and I know I personally have appreciated the output of those ten years. But I think many programmers have done much more productive things than building two games in ten years. I'm honestly not trying to shit on Jonathan Blow, but I think the hero worship I see over him is just a bit much.