I own literally thousands of games on Steam, and thousands more outside of Steam. I also relentlessly pirated every game I wanted to play for decades. The way to "fix" piracy is by companies providing a superior user experience, not by beating their paying customers with sticks.
I’ve seen this claim repeated often, but never with good evidence.
The lack of availability of a pirate version of a game increases sales. This has been observed for many very popular games. Not so much for small and unknown ones.
At the same time, I have paid for games when they became available in Steam, years after I have played them, so I disagree on that point.
> At the same time, I have paid for games when they became available in Steam, years after I have played them, so I disagree on that point.
Presumably for vastly less money than they were charging at launch?
Plenty of others have pirated games and then paid for them. I often pirate games after paying for them. Piracy enables people to try games in genres they aren't willing to take a chance on at full price, it serves as a form of advertising giving people a chance to get into a game or franchise they might never have come across otherwise, and plenty of people (myself included) have refused to buy or play games until a crack is available.
I doubt a meaningful amount of people did this, but I’d love to see evidence to the contrary.
>and plenty of people (myself included) have refused to buy or play games until a crack is available.
Well, yeah, but it’s HN and we have all kinds of crazy people here who aren’t very representative of the overall market.
Multiple studies have shown that pirates are often the best customers. (see https://torrentfreak.com/pirates-spend-much-more-money-on-mu...)
It makes sense. If somebody is supper passionate about games, or music, or movies they might pirate to get early releases, alternate versions, and to try new things. Collectors may even want to keep their purchased media untouched/unopened or may just want easy access to their purchases.
I've pirated things I've purchased just because it was faster than ripping a CD myself or even going into the next room to take a DVD off the shelf and using the player.
But that’s a completely different claim, no?
Also, Torrentfreak is horrible quality agenda-pushing blogspam. I wouldn’t take their interpretation of a survey of unknown quality (which they didn’t even bother to link to) at face value.
And if we were to do that, perhaps the best explanation is that more technically oriented pirates were more likely to spend money on streaming services in 2016 than the average person. Perhaps piracy was just a proxy for tech savvy?
I’ve bought games because there were no cracks available, I don’t think I’ve ever bought a game after pirating it.
There’s no way I’m alone in this.