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Re:Godot 4.0 will discontinue visual scripting by bodge5000 on Wednesday August 24, 2022 @10:48AM (#32580166)
I guess the problem with plugins is that you can only ever get a small subset of the community. For example, if I wanted to figure out how to create a new object instance in Unreal, I'd have to look pretty hard for Angelscript specific examples. Whereas if its native, presumably it'd reach a lot more people and the community would be larger for it (not always the case, but a fairly safe assumption)

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