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Re:Why Apple Will Switch to ARM-Based Macs (2014) by kaba0 on Tuesday August 23, 2022 @06:01AM (#32562566)
I don’t know - mobile phones were a huge huge success because they are first and foremost, practical. They fit in your pocket, can take stellar images, have access to literally everything on the internet and are fully capable general purpose computers in your hands - a sci-fi product turned into reality. And on top of that, we control them with our hands, which are arguably our most capable part for this job.

I don’t see any practicality to VRs outside some tiny niches. They make a few games more fun, some niche workloads can be done more efficiently, but they are hard to equip and first and foremost block your interactions with the real world. Sure, some contact lens futuresque thingy could improve on this as well, but how would you control that? Voice control is slow and troublesome.

So I don’t predict a huge success to VR, it will be at most something akin to an xbox’s kinect, or some wii accessory.

Re:Why Apple Will Switch to ARM-Based Macs (2014) by dont__panic on Tuesday August 23, 2022 @10:27AM (#32565413)
I see a huge VR market in misguided companies with too much money to burn on "team building" projects who see VR as a good way to extend middle management BS to WFH employees. Likely subsidized by MetaFacebook desperately pushing their crappy VR projects to keep them on life support.

As far as I can tell, we have a lot of progress to make with display resolution and GPU quality before VR becomes competitive for work environments with a modern hiDPI dual display setup. Maybe it's more appealing to folks with crappy home desk setups, or people who live in cities who don't want a full desk? Ergonomics still feels like an obstacle, though.