GitHub is one of the most valuable troves of information we have on the entire Internet, certainly - and represents countless hours of work from millions of people all over the world, openly contributing and sharing knowledge and tools with others, without the interest of profit.
I don’t think there are many other websites in the world that align with HN’s values more than GitHub. It’s almost invaluable to humanity.
I guess the idea is that the bots can take over writing bug fixes for Windows.
- Apple TV: not sure how - iOS: blocks screenshots (you get a black frame)
Not disagreeing with you, but just answering the implied question of…
> I just cannot understand people…
If I’m creating a CSS framework anyway, I’ve gotta test it. It literally takes 2 seconds - literally - to hit CMD+Shift+4 (I don’t know the Windows equivalent) - and when I publish to GitHub and write my readme, it takes another handful of seconds to add that image into the article.
Since that GitHub page is about a CSS framework, people are much more likely to download, use, fork or contribute to it - if you’ve spent this less than ten seconds to help your potential users out.
There’s lots and lots of utilities and articles for which you wouldn’t need to use screenshots as examples - command line utilities, certain frameworks, etc - but this article is an example of the opposite.
The reason I can’t understand people who would do that - especially in the example of said CSS framework - is if you’ve spent all this time working on something like that, and you’re choosing to share it with people - why not undergo that ~10-15 second long process for their sake?
I just cannot understand people’s aversion to including images in instances where the core point of the article or project is visual technology.
It does not take long to take a screenshot or two of either what you’re discussing, as in the case of this article, or what your project is capable of, as in the case of that CSS framework.
‘A picture is worth a thousand words’ has never rung truer in situations regarding visual technology.