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Re:Supabase – Realtime: Multiplayer Edition by mathgladiator on Thursday August 18, 2022 @12:50PM (#32512063)
I haven't documented it yet, but my serverless board game platform supports collaborative text editing. I'm using Codemirror 6 which has a very simple operational transform scheme, and I baked Codemirror's OT scheme into my back-end. It works great, but this was because I had all the realtime stuff sorted out (connection management, multiplexing, etc...)

https://www.adama-platform.com/

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