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Re:Uno platform: Build single-codebase applications across a... by mmastrac on Wednesday August 17, 2022 @10:51AM (#32497192)
I'm on a Fairphone 4 using Firefox Mobile. Probably not the most common use case, but it looked like things were failing and I nearly gave up. I'd recommend keeping a few not-cutting-edge CPU devices around and run them with both Chrome and Firefox.
Re:Uno platform: Build single-codebase applications across a... by jlaban-uno on Wednesday August 17, 2022 @11:12AM (#32497455)
Thanks for the details! We do have lower-end devices to try with, and it's definitely not the best experience. We're currently pinning on the JIT, but troubleshooting is still difficult... much to do in that area.

The native app version of the app generally fares better, even we still have some improvements to make here (the new Android 13 JNI improvements are likely to help us a lot).

Re:Uno platform: Build single-codebase applications across a... by utucuro on Thursday August 18, 2022 @07:52AM (#32508234)
Firefox Mobile on a Samsung Galaxy S21 FE 5G with 8GB of ram, I've now been waiting for over 9 minutes for the gallery.platform.uno to load... The bar pretty much stopped moving at about 55% - 60% at minute 2 or so... THis is where I give up.

Edit: I reloaded right after posting the above, and the gallery loaded immediately as a result. Something's wrong with the loader.