Re:Ask HN: Where did you learn to design UIs?
by muzani on Tuesday August 16, 2022 @09:58AM
(#32482800)
Mostly from taking existing designs and iteratively improving on them.
Material Design is a great skeleton. It has UX and accessibility built in. For example, buttons are big enough to click, text colors push the limit of what's accessible. Navigation is generally intuitive, and writing guides are sensible.
But it's also ugly. And flawed. A lot of people are dismissive of Material because of this, but why throw out the whole batch? Fix the colors, fix transparency, fix the ALL CAPS buttons.
Most good, unique app designs probably some 80% similarity with Material. For example, buttons might be roughly 36 dp in height to be clickable. Why not 48 or 14, like in some games or hybrids? It's a sensible baseline, and a lot of thought and research have gone into it.
Material Design is a great skeleton. It has UX and accessibility built in. For example, buttons are big enough to click, text colors push the limit of what's accessible. Navigation is generally intuitive, and writing guides are sensible.
But it's also ugly. And flawed. A lot of people are dismissive of Material because of this, but why throw out the whole batch? Fix the colors, fix transparency, fix the ALL CAPS buttons.
Most good, unique app designs probably some 80% similarity with Material. For example, buttons might be roughly 36 dp in height to be clickable. Why not 48 or 14, like in some games or hybrids? It's a sensible baseline, and a lot of thought and research have gone into it.