Re:Quaternions: A Practical Guide
by percentcer on Monday August 15, 2022 @02:06PM
(#32473165)
As you pointed out, you still need regular ol' quaternions if you're dealing with non-rigid transforms (e.g. in animation where there's some scaling transform involved as well)
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Re:Quaternions: A Practical Guide
by bodhiandpysics1 on Monday August 15, 2022 @03:14PM
(#32473960)
which is very very very common (squatch and stretch)