Re:Freeciv – open-source Civilization clone
by hef19898 on Thursday August 11, 2022 @04:11AM
(#32422876)
At leadt in Civ 6, at difficulty levels 6 and above, you can actually loose to the AI. I agree so, that in those cases winning means behaving like a cyborg Hitler clone. There are only so many ways you can hit the leading AI player down on culture or science victories.
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Re:Freeciv – open-source Civilization clone
by the_only_law on Thursday August 11, 2022 @09:48AM
(#32425492)
I recall one game, my friend and I were playing the strongest AIs. We were closing in on the end of the game, and one pesky AI was very close to a science victory.
My friend and I, both launched a incredible min-max campaign against these guys, using nukes, and whatever fast units we had to conquer and raze cities that had spaceports to stop them. We managed this very quickly, it was like my own desert storm in terms of how quickly and well it went for me.
Then some random AI snagged a diplo victory and I was livid. I disable diplo victories when I play now.
Re:Freeciv – open-source Civilization clone
by antifa on Thursday August 11, 2022 @01:05PM
(#32428737)
I actually disable all victory conditions when I play civ5.
Re:Freeciv – open-source Civilization clone
by hef19898 on Thursday August 11, 2022 @05:20PM
(#32431859)
My "current" game is a marathon going for a point victory. It is running for almost a year now, and I still have 30 odd rounds left, sometimes a round, without any real action going on, takes uo to 10 minutes to calculate. So I am in for quite a bit more game time.