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Re:W4 Games formed to strengthen Godot ecosystem by Angius on Wednesday August 10, 2022 @02:43AM (#32408477)
Besides no strict typing, Godot also has a huge issue with string-based development. Everything is a string. I'm surprised calling GDScript functions isn't done with string literals like "function"()
Re:W4 Games formed to strengthen Godot ecosystem by lewispollard on Wednesday August 10, 2022 @06:14AM (#32409790)
Godot 4 greatly reduces this reliance on strings in the api, though. It has lambdas too.