Re:W4 Games formed to strengthen Godot ecosystem
by cyber_kinetist on Tuesday August 09, 2022 @04:29PM
(#32403832)
I really wish there was a Shapes-like library but in C++ and not Unity, in the style of Dear IMGUI. It would make game development in general much easier… (Though it would have to be tied to render APIs like DX/GL/Vulkan because of the sheer amount of customized shaders that you need to write for it.)
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Re:W4 Games formed to strengthen Godot ecosystem
by johnnyanmac on Wednesday August 10, 2022 @02:23AM
(#32408372)
NanoVG is the closest thing I came across when I had a similar quesiton: https://github.com/memononen/NanoVG
unfortunately it doesn't seem like it's getting steady updates now unlike the last time I checked. But I imagine it's pretty mature at this point. There also seem to be ports in Metal/DX11 if you didn't want to be stuck in OpenGL.