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Re:W4 Games formed to strengthen Godot ecosystem by hesdeadjim on Tuesday August 09, 2022 @04:19PM (#32403680)
Picking a game engine that subtracts hundreds of millions of potential players from your game without huge engineering effort to support a single console? Yea, that's a problem.

Thankfully, Godot is solving it!

Re:W4 Games formed to strengthen Godot ecosystem by TillE on Tuesday August 09, 2022 @06:55PM (#32405656)
There are many successful game genres which are functionally PC-only, because you cannot reasonably play them with a gamepad. See Paradox grand strategy games, for example. Those "potential buyers" never existed.
Re:W4 Games formed to strengthen Godot ecosystem by sorry_outta_gas on Tuesday August 09, 2022 @06:58PM (#32405696)
I play some paradox games on xbox with no problem, they are included with gamepass now
Re:W4 Games formed to strengthen Godot ecosystem by the_only_law on Tuesday August 09, 2022 @06:59PM (#32405702)
I’m not touching CK3 on Xbox until I get the royal court DLC.

I think a better genre GP could have considered are classic RTS’s. No way AoE is ever playable without a mouse.

Re:W4 Games formed to strengthen Godot ecosystem by Macha on Wednesday August 10, 2022 @09:38AM (#32411700)
CK3/Stellaris proved you could do grand strategy on console.

Halo Wars 1/2 proved you could do RTS on console.

Cities Skylines/Prison Architect proved you could do Sim games on console.

FFXIV proved you could do hotkey MMOs on console.

While you certainly can't forklift existing games like aoe2/sc2 onto a controller, I'm pretty much out of the business of assuming consoles are unsuitable for genres these days

Re:W4 Games formed to strengthen Godot ecosystem by jbboehr on Wednesday August 10, 2022 @10:13AM (#32412295)
Stellaris was ported to console and works fairly well! I still would rather play it with a keyboard and mouse, of course :)
Re:W4 Games formed to strengthen Godot ecosystem by johnnyanmac on Tuesday August 09, 2022 @11:16PM (#32407515)
Best to start small with your first few games regardless. porting is always harder than the industry leads on to suggest and to be frank, your first games will suck a lot. Porting can come after making something people want to play.

But all of that is tangential to why I wouldn't recommend Godot for a first game not unless you are already a competent C++ programmer and are ready to dig into the engine for problem. But I always like when I can chime in on how frustrating the porting process is.

Re:W4 Games formed to strengthen Godot ecosystem by Shorel on Wednesday August 10, 2022 @02:55AM (#32408563)
Some big ones I care about are still PC only.

Like iRacing.