Re:Ask HN: Anyone tried development using an Oculus?
by georgewsinger on Sunday August 07, 2022 @02:39PM
(#32378633)
Thanks for the shout-out :] It's true the Simula One is a work in progress, but we try to be transparent about our progress in the form of weekly blog updates.
Our headset boards were recently assembled, so we're expecting review units within days or weeks.[1] Our software is also demoable on GitHub for HTC Vive & Valve Index platforms.[2]
Re:Ask HN: Anyone tried development using an Oculus?
by koheripbal on Sunday August 07, 2022 @09:44AM
(#32376424)
It's hard to really see a significant value add here for work efficiency.
The screen(s) and mouse/kb aren't the current productivity bottleneck for people.
Re:Ask HN: Anyone tried development using an Oculus?
by anonymoushn on Sunday August 07, 2022 @11:26AM
(#32377196)
I really would benefit from having a handful of dedicated workshops for specific types of development, and VR seems like a plausible way to fake this.
Re:Ask HN: Anyone tried development using an Oculus?
by d0mine on Sunday August 07, 2022 @12:02PM
(#32377476)
Large monitors are expensive, they take space, not portable.
Re:Ask HN: Anyone tried development using an Oculus?
by georgewsinger on Sunday August 07, 2022 @02:32PM
(#32378570)
We made a post arguing for some of the benefits of VR computers in our weekly update blog.[1]
TLDR: they provide unlimited screens of any size, improve work focus & immersion, are usable outdoors (no laptop glare), improve privacy (no one around you can snoop your screen), and their compact design frees up desk space. They also promote better posture and freedom of movement: with a VR computer you can change positions, sit up, lean back, stand, lie down, or even walk while you compute.
[1] https://simulavr.com/blog/why-vrcs-are-better-than-pcs-and-l...
[1]: https://simulavr.com/