Re:ArcGIS Maps SDK brings geospatial data to Unity and Unrea...
by spockz on Monday August 01, 2022 @04:15PM
(#32311476)
This sounds like a type of problem where on import a pad can be done to remove invisible detail. Then if any changes like making a door interactive can be remembered and re-applied, or perhaps even written declaratively. “All objects with label X can be opened”. Then it seems like at least the import prices can be more repeatable.
(Btw, I’m amazed that invisible details effect rendering, even our university toy renderer had a pass on visibility.)
(Btw, I’m amazed that invisible details effect rendering, even our university toy renderer had a pass on visibility.)