The real problem is that there aren't any core texts for Philosophy of Computers, so just about anything you put together is going to end up looking like research.
I think though for a curriculum I would like to see more basic Philosophy of Technology and applied philosophical principles, particularly the ontological status of code and programs, and how we might relate Aristotelian notions of form to things like object hierarchies.
I'd probably favor a more Deleuzian vocabulary myself, but it'd be interesting to see where someone who ran with your ideas ended up regardless.
So, I just need to go get a PhD, write my dissertation on the Phenomenology of Code, then find a position against all odds at some research university, get tenure, help write a Philosophy of Computers and Technology curriculum...
I highly recommend working up some paper abstracts and pitching them to conferences to gauge interest. There are plenty of organizers who won't care that you aren't affiliated with a university, and that would be a great chance for you to get in a room and chat with others who share your interest.
1. http://chronicle.com/article/Graduate-School-in-the-Huma/448...
2. Purely anecdotal, but I've taken Ph.D. phil and lit seminars at Berkeley and UO, and never encountered another student who could even code. They must exist, but they're rare.