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Re:Godot 4.0 development enters feature freeze ahead of the ... by jbluepolarbear on Friday July 29, 2022 @09:56AM (#32276925)
That’s correct, but not what you said. You said objects are boxed. Values are boxed to create a reference by wrapping it in an object, objects are already reference types so there’s no boxing.
Re:Godot 4.0 development enters feature freeze ahead of the ... by unsafecast on Friday July 29, 2022 @03:36PM (#32280939)
I'm not extremely familiar with C# objects, but I think I get the confusion now. My point was that objects are boxed values, and that most things in C# are (to my knowledge) objects. I guess I used slightly the wrong words.