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Re:Godot 4.0 development enters feature freeze ahead of the ... by tokumei on Thursday July 28, 2022 @11:49AM (#32265972)
I've built a few custom engines over the past decode, also shipped a few games. I've lately been working with Bevy in Rust, and I really absolutely love it. It's the perfect framework (for me). Bevy gets out of the way enough where I don't feel like I have to fight with it, which is what always annoyed me with actual game engines. Plus, I love working with Rust.

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