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Re:Godot 4.0 development enters feature freeze ahead of the ... by nemothekid on Thursday July 28, 2022 @11:28AM (#32265667)
>but to write a serious game you really want C#

I haven't followed game development in a long time, but has the industry moved to C#? I thought C# was limited to Unity and everyone else was still using C++?

Re:Godot 4.0 development enters feature freeze ahead of the ... by katamaritaco on Thursday July 28, 2022 @12:28PM (#32266568)
You're correct, the industry has not moved to C#. Not even close.

The biggest player that uses it is Unity, but even they have their own special fork of Mono to get it to play nice.

Full Disclosure: I work for a Microsoft/Xbox Studio.

Re:Godot 4.0 development enters feature freeze ahead of the ... by jbluepolarbear on Thursday July 28, 2022 @10:30PM (#32272515)
Unity uses their own AOT compiler IL2CPP that translates C# code to C++. Mono is an option in builds, but most projects are using IL2CPP nowadays and have been moving to .Net core. Although C++ is king, C# has quickly caught up to be a close 2nd. Unity is used to make 50% of all mobile, pc, and consoles games (according to Unity https://unity.com/our-company).