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Re:VRchat bans mods, embraces EAC by etchalon on Monday July 25, 2022 @11:31PM (#32233937)
The "dead simple solution of appending a client ID" would completely fail if the modified client sent the Client ID of a supported client.
Re:VRchat bans mods, embraces EAC by nightpool on Tuesday July 26, 2022 @01:05AM (#32234461)
Correct. The problem is users not mentioning they have modified clients when reporting e.g. avatar rendering issues to individual modders. The users aren't being deceptive, they're just non-technical
Re:VRchat bans mods, embraces EAC by salawat on Tuesday July 26, 2022 @09:32AM (#32238047)
Welcome to the fruits of a computing industry that hasn't focused on making computing more accessible cognitive load wise in decades.

Specs locked behind paywalls/licensewalls. Closed source API:s, lock in via cryptography... It all comes together to create just what large software platforms want, but what people like Engelbart were trying to avoid.

A technically ignorant/illeterate user populace.