Re:VRchat bans mods, embraces EAC
by sensitivefrost on Monday July 25, 2022 @09:23PM
(#32233178)
How so?
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Re:VRchat bans mods, embraces EAC
by google234123 on Monday July 25, 2022 @09:27PM
(#32233207)
They are saying if you download an application (e.g. vrchat.exe) from the internet than it can steal your passwords as soon as you launch it.
Re:VRchat bans mods, embraces EAC
by sensitivefrost on Monday July 25, 2022 @09:29PM
(#32233224)
That's not what VRchat's blog post say at all, though.
"Every month, thousands of users have their accounts stolen, often due to running a modified client that is silently logging their keystrokes as well as other information. These users – often without even realizing it! – run the risk of losing their account, or having their computers become part of a larger botnet."
People running a backdoor client and getting their passwords stolen? That doesn't sound... wrong?
Re:VRchat bans mods, embraces EAC
by sudosysgen on Monday July 25, 2022 @09:41PM
(#32233291)
The wrong part is that somehow EAC will help prevent that. It won't.
It would prevent it in a way that you know that the mod you are downloading is not likely to work and you wouldn't download it in the first place.
Re:VRchat bans mods, embraces EAC
by sudosysgen on Tuesday July 26, 2022 @08:11AM
(#32237204)
Not really, some mods will still work
Re:VRchat bans mods, embraces EAC
by google234123 on Sunday July 31, 2022 @02:47AM
(#32293764)
The chance of some application downloaded for free on the internet will bypass EAC is minuscule