You can have official servers that are safe from "harassment", and let people have their own "non-secure" servers they do whatever they want in. It's not that complicated.
Unless they manage to make VRChat mainstream (which will likely erase a lot of its appeal to plenty of current users and will mean directly competing with Meta), this may be the beginning on its slow end.
How?
This is always a stupid call.
Open source the clients and do the hard work of server side controls to remove abusive behavior.
Imagine forcing everyone to use one proprietary web browser with DRM because webdevs could not be bothered to implement rate limiting and input validation.
The issue is that because there is no perfect solution even if you have a pretty good all server side solution you’ll still improve by adding client side anti-cheat.
Anti-cheat systems are the compromise that allow games to be played on PCs instead of only locked down dedicated hardware.
'In order to prevent that, we’ve implemented Easy Anti Cheat (EAC) into VRChat.'
All this stuff sounds like it should be enforced on the server side, not client side.
'EAC is the industry-leading anti-cheat service. It’s lightweight, effective, and privacy-focused. In short, for any game or platform looking to prevent malicious users from breaking the rules, it’s a powerful solution.'
EAC is the industry-leading DRM ass. It sometimes persists game installations and you need to go to greater lengths to purge the system of its trace. I don't know what 'privacy-focused' even means here.
Honestly this whole post smells of PR.