Second, this implicitly assumes that terminating on OOM is not "correct" behavior, and handling OOM is the "correct" thing to do. But if there's nothing better that the app can do than to terminate on OOM, then terminating is the correct behavior. Many apps fall into this category. There's also the fact that OOM code paths tend not to be well-tested, so empirically aborting on OOM is a safer default.
The post you're replying to wasn't claiming that no Zig programs have undefined behavior, but rather that it should be be feasible to avoid it in the programs that you write.
(I don't know if that will actually be true, though.)
The guarantees that zig seeks to enable (this being the key phrase, it does not guarantee them just by its use, nor has the project solved all the problems this entails) the programmer to provide are non-goals of rust.
Ie. the projects have completely different goals. The things zig want to provide would make rust unusable if it tried to provide them and vice versa.
The goal (not the present reality, although it's closer than most) is for the programmer to be able to get a particular program that is 100% defined behavior if they do everything right. Ie. it's a 'there exists' relationship. It's also an aspiration rather than an absolute (ie. make the tools progressively better for that purpose rather than making it an absolute constraint from day 0).
Memory safe languages forbid certain classes of behavior preventing some bugs altogether. Ie. a 'for all' relationship.
The correct behavior on OOM could also be defined as either checking whether allocation succeeded before moving on or as knowing how much memory you need and getting a guarantee it is available. You could be in a state where unpredicted termination has severe negative consequences (mission critical software, resources that need to be cleaned up). By pre-selecting a particular allocation strategy and response to failed allocation, and making it almost impossible to even know when allocation is attempted without reading every line of the massive stdlib you're making it impossible for the programmer to make that choice.
A guarantee of the absence of certain classes of memory bugs is of no use to creating a 100% correct program if it also comes with a guarantee of panic on allocation failure and standard libraries that are full of panics.
They are for different things. Rust is for keeping you completely safe from the worst things while you build something big like a web browser where the program doing something you didn't want is the worst failure state, and crashing is a mere inconvenience. It is there to replace C++
Zig is for making it possible to make yourself safe from all bugs if you try hard enough. It is for making small things that you understand fully where crashing is as bad or worse than memory errors like the firmware for a space probe. With the addition of some static analysis tools it could maybe replace or be useful in addition to something like Ada one day, and definitely replace C and some hand coded assembly.
More specifically, it'll force you to allocate memory for your recursive functions on the heap (and thus handle the possible resulting OOM condition).
Maybe? Of these features, AFAIK Zig only has function pointers, and they already don't seem to interact very well with other parts of the language. I wouldn't be surprised if they restricted them to comptime-only usage or made "how much stack space does the function need" part of the pointer type or something.
In some circumstances, static proofs are also possible. IIRC it's still an open problem in zig as to what the possible language features will be while keeping this guarantee, but the goal is to be able to have recursion in some circumstances and still provide the possibility of stack-overflow-safety with a performance tradeoff, and to know when you've stepped out of the bounds where that is possible.
Here's a thread I'm at least a year out of date on https://github.com/ziglang/zig/issues/1006
The general philosophy is to give the programmer tools to know what the consequence of a choice will be as far as that doesn't hamstring them overly. Ie. the compiler can tell you when a stack overflow is possible, and it's up to you to decide what to do about it (or whether it is wrong because you know something it doesn't).
At that point I have to wonder what the advantage is over just using explicit checks for overflow on the machine stack though.
It's not 'a split stack' or any other particular solution. You pass in an allocator and it does it whichever way your chose allocator picks.
The goal is to explore sections of design space you're completely ruling out from before you even start.
Such a thing should be writeable, because a human can reason about code. We also know that for example SEL4 does "sort-of" static analysis on c and gives memory safety guarantees.
Zig wants to make it possible (and as easy as is practical without ballooning the language) to make a 100% correct program. That is no panics, no UB, no failed allocation, 100% deterministic behavior.
Whereas Rust wants to make 70% or so of bugs that exist elsewhere impossible.