Re:Stereokit – Open-source mixed reality library by Microsoft
by lostmsu on Wednesday July 20, 2022 @04:34PM
(#32171909)
I am not an expert in the area, just somebody who read up on it after realizing desktop in VR does not work out for me (and usually low res is not a problem, so it is about font aliasing).
Something like https://github.com/servo/pathfinder (newer) and as you mentioned SDF (older) are the latest approaches.
Re:Stereokit – Open-source mixed reality library by Microsoft
by koujaku on Wednesday July 20, 2022 @05:24PM
(#32172539)
Thanks for the link! The path based approach has been of interest to me, but I wasn't aware of an implementation other than Slug, which I have been avoiding. Guess I can finally do some real research on that topic now! :D
SDF is probably still the most realistic path for now, but I guess that may depend a bit on what comes up :)
The current raster technique should actually be fine for smaller text, there's some super-sampling going on in the shader that should help a bit here too! I'm not entirely certain what else could be improved on in this case besides font selection, I'd be open to suggestions or tips :)