Re:Stereokit – Open-source mixed reality library by Microsoft
by koujaku on Wednesday July 20, 2022 @02:01PM
(#32169740)
Thanks! Your work has actually been quite an inspiration for me personally, I've definitely picked up a few of your tricks here and there :)
Language bindings have always been a part of the long-term plan, C# is just the golden path we've optimized for! A good number of people do also use the C API, and there's some community driven effort to create rust bindings as well.
(the actually great thing is that the engine exposes a plain C API: https://github.com/StereoKit/StereoKit/blob/master/StereoKit...)
PS: double-kudos for making the API C99 designated-init-friendly, at least as far I can see from skimming over the source (e.g. "zero means default": https://github.com/StereoKit/StereoKit/blob/1bf86b281e883041...)