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Re:Stereokit – Open-source mixed reality library by Microsoft by flohofwoe on Wednesday July 20, 2022 @01:47PM (#32169532)
Kudos for the Zig and V examples (or rather example skeletons), how very un-Microsoft-like to venture into such bleeding edge territory ;)

(the actually great thing is that the engine exposes a plain C API: https://github.com/StereoKit/StereoKit/blob/master/StereoKit...)

PS: double-kudos for making the API C99 designated-init-friendly, at least as far I can see from skimming over the source (e.g. "zero means default": https://github.com/StereoKit/StereoKit/blob/1bf86b281e883041...)

Re:Stereokit – Open-source mixed reality library by Microsoft by koujaku on Wednesday July 20, 2022 @02:01PM (#32169740)
Thanks! Your work has actually been quite an inspiration for me personally, I've definitely picked up a few of your tricks here and there :)

Language bindings have always been a part of the long-term plan, C# is just the golden path we've optimized for! A good number of people do also use the C API, and there's some community driven effort to create rust bindings as well.