Re:Gaming in HTML5: the future is now
by noduerme on Wednesday November 09, 2011 @02:04PM
(#3216875)
To summarize: Here's a game that doesn't work on mobiles, doesn't work in IE or Firefox or any version of Chrome less than 15. Now that Adobe has caved to the various walled-garden app stores and given up hope for a share of the casual games mobile market, game developers will be stuck with our spaghetti Javascript and browser idiosyncrasies for the next decade or until the standards agency manages to raise Jesus and tie its shoes at the same time. So suck it up and deal with the fact that OO code and multi-platform development are dead, and we're so cool because we made a game in 3D that can almost be played at 2 FPS on a phone browser (but we'll let someone else figure out how to make phones 15x faster... it's right around the corner!)
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Re:Gaming in HTML5: the future is now
by extension on Wednesday November 09, 2011 @02:29PM
(#3216996)
And even when phones are 15x faster, people will expect games to be 15x prettier. Mobile browser games may one day carve out a low-tech niche of sorts, similar to how Flash games have carved a niche on the desktop, but they are never going to be in the same category as native games.
Re:Gaming in HTML5: the future is now
by noduerme on Wednesday November 09, 2011 @03:08PM
(#3217164)
Of course. By definition, they can't be. But JS games also will always be a class below Flash games, because the language is sloppy and completely interpreted at runtime. The fact that people think it'll be a replacement just shows how much money computer-illiterate business school graduates living with their parents in Bel Air still have to throw around, taking power lunches and acting like they have a freakin clue what they're talking about. I've been working for these types of people since "Bel Air" was "Oakland Hills", "HTML5" was "E-commerce", and IE 3 didn't play nicely with Netscape. But the smell of bullshit hype stay the same.
So, since a a5's gpu is 7x better than an a4 (in one year) I'm thinking they'll be fast enough about the time user's 4s's contracts are up.
Of course, that's assuming there aren't any javascript-on-the-phone performance enhancements to be had. Also, it's assuming apple will someday open up webgl on the phone.
Re:Gaming in HTML5: the future is now
by anotherthrwaway on Wednesday November 09, 2011 @02:48PM
(#3217081)
This is the wrong mindset. Just because you can implemented some specialised idea of video games that dates back more than a decade is nothing to be optimistic about. What about the next innovative idea? There are some things you need raw CPU power for.