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Re:Stereokit – Open-source mixed reality library by Microsoft by trzy on Wednesday July 20, 2022 @12:57PM (#32168663)
The time has never been better for a new “game engine” or 3D app framework. Unity is trying to be everything for everyone and hasn’t done a great job of taking care of its core audience: indie game developers.

Unity is the de facto choice for XR developers but it’s a poor application framework. Something like StereoKit that caters to non-game devs and can provide rendering, a flexible interaction model, UI, and a good multi-user app model could really steal Unity’s thunder for multi-platform development.

Re:Stereokit – Open-source mixed reality library by Microsoft by koujaku on Wednesday July 20, 2022 @01:14PM (#32168934)
StereoKit started around 3 years ago, when the first pieces of OpenXR started coming out! OpenXR's native experience really showed just how good XR development _could_ be, and so we built StereoKit around that :)

And then yeah, if you're building apps, and not making a game engine, there's a lot of things you decide differently about the architecture! Like StereoKit's asset pipeline works at runtime, with user-space formats like GLTF. You can load up StereoKit's built-in file picker, and bring in an image or 3D model with 3 or 4 lines of code! Or grab it from a REST API, whatever.

Re:Stereokit – Open-source mixed reality library by Microsoft by matrixcubed on Wednesday July 20, 2022 @05:03PM (#32172280)
I’d recommend you take a look at Godot. With in-built VR and C# support, a new major version peeking over the horizon, and many, many Unity devs coming over due to recent fallout in those circles, the time truly has never been better.