Re:Stereokit – Open-source mixed reality library by Microsoft
by koujaku on Wednesday July 20, 2022 @01:14PM
(#32168934)
StereoKit started around 3 years ago, when the first pieces of OpenXR started coming out! OpenXR's native experience really showed just how good XR development _could_ be, and so we built StereoKit around that :)
And then yeah, if you're building apps, and not making a game engine, there's a lot of things you decide differently about the architecture! Like StereoKit's asset pipeline works at runtime, with user-space formats like GLTF. You can load up StereoKit's built-in file picker, and bring in an image or 3D model with 3 or 4 lines of code! Or grab it from a REST API, whatever.
Re:Stereokit – Open-source mixed reality library by Microsoft
by matrixcubed on Wednesday July 20, 2022 @05:03PM
(#32172280)
I’d recommend you take a look at Godot. With in-built VR and C# support, a new major version peeking over the horizon, and many, many Unity devs coming over due to recent fallout in those circles, the time truly has never been better.
Unity is the de facto choice for XR developers but it’s a poor application framework. Something like StereoKit that caters to non-game devs and can provide rendering, a flexible interaction model, UI, and a good multi-user app model could really steal Unity’s thunder for multi-platform development.