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Re:It’s time to make that indie C# game in Godot by singhrac on Thursday July 14, 2022 @02:17PM (#32099606)
Do you think Blender overcame this challenge, or is it still a sticking point in the VFX industry? I know they're at very different levels of maturity but I'm curious if the open projects ended up helping with ironing out these kinks.
Re:It’s time to make that indie C# game in Godot by nivenkos on Thursday July 14, 2022 @04:04PM (#32100845)
Blender was already a well-developed product before it was bought collectively (crowdsourced) and made a Free Software project.