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Re:Unity merges with IronSource by SXX on Wednesday July 13, 2022 @03:27PM (#32087641)
I can easily answer both of your questions. Because I obviously want to know how much time exactly game code takes together: both engine and "scripting". Using weird combinations of two different profilers is not a good day to work on code. Both Unreal and Unity have proper usable profilers and Godot doesnt.

Also unfortunately our project is usingGDScript and there is no profiler for it.

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