Re:Unity merges with IronSource
by Macha on Wednesday July 13, 2022 @01:30PM
(#32085951)
I mean, there's rimworld for an example of "dwarf fortress with better UI but slower simulation". Commercially it's worked out for them, but I do find myself wishing for the scale of DF when playing rimworld. The new game UI does warn you away from even the larger map sizes they do have implemented though.
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Rimworld implemented their simulation using unity objects, if they wanted to increase scale they could rewrite it to run the simulations in custom code and thus run just as fast as dwarf fortress. Or faster if you parallelize it well. Then they could just look at the world state and render that every frame, which is super cheap since its just a bunch of 2d objects and a bit of text.