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Re:Ask HN: What stack for a multiplayer board game? by lavishlibra0810 on Monday July 11, 2022 @08:11AM (#32055063)
You could look in peer to peer interactions for some actions on the board and websockets for keeping state of the board in sync for everyone.
Re:Ask HN: What stack for a multiplayer board game? by bilekas on Monday July 11, 2022 @10:26AM (#32056593)
Personally I would try Server Sent Events if its just a hobby. https://html.spec.whatwg.org/#server-sent-events

Supports compression easier, less issues with proxies, multiplexing etc. And have found that they're much more simple to play with!

Re:Ask HN: What stack for a multiplayer board game? by tsp on Monday July 11, 2022 @02:50PM (#32060131)
Interesting! I never used SSE, because I read that it is more complicated than websockets.
Re:Ask HN: What stack for a multiplayer board game? by tsp on Monday July 11, 2022 @09:32AM (#32055888)
Are there any peer to peer protocols in particular that you can recommend for this use-case?