Re:Fog Volumes arrive in Godot 4.0
by wly_cdgr on Wednesday July 06, 2022 @03:04PM
(#32005339)
I like how something that used to be a trick for hiding draw distance limitations has become a rendering engine selling point, heh
[ Parent
| on HN ]
I don't think the old fog effects used for drawing distance limitation tricks react to shadows, unlike volumetric fogs.