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Re:Fog Volumes arrive in Godot 4.0 by wly_cdgr on Wednesday July 06, 2022 @03:04PM (#32005339)
I like how something that used to be a trick for hiding draw distance limitations has become a rendering engine selling point, heh
Re:Fog Volumes arrive in Godot 4.0 by omoikane on Wednesday July 06, 2022 @03:14PM (#32005457)
I don't think the old fog effects used for drawing distance limitation tricks react to shadows, unlike volumetric fogs.
Re:Fog Volumes arrive in Godot 4.0 by 3d-avid on Thursday July 07, 2022 @01:13AM (#32010154)
I think you are mixing up the classic fog that just depends on depth with volumetric fog which is a global effect that interacts with light.