Re:The Windows malloc() implementation from MSVCRT is slow
by garaetjjte on Saturday July 02, 2022 @06:37PM
(#31963105)
Ancient or not, I don't think it really matters for allocation performance: malloc in both msvcrt.dll and ucrtbase.dll after some indirection ends up calling RtlAllocateHeap in ntdll.dll
Re:The Windows malloc() implementation from MSVCRT is slow
by TonyTrapp on Sunday July 03, 2022 @06:31AM
(#31966620)
It does, because modern allocators do a lot of house keeping on top of the system heaps, e.g. to quickly reuse identically-sized memory chunks that were just freed.
Re:The Windows malloc() implementation from MSVCRT is slow
by jasomill on Sunday July 03, 2022 @02:04AM
(#31965468)
For posterity, here's a link to a version of that page with the original comments section intact:
https://web.archive.org/web/20160410051513/https://blogs.msd...
At that time it was already a big mess, because at first it was the runtime library of Visual C++ 4 in fact! The gory details are here: https://devblogs.microsoft.com/oldnewthing/20140411-00/?p=12...
> some system components still link to it
Some system components themselves are very much ancient and unmaintained and only exist for backwards compatibility as well.