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Re:Did Functional Programming Get It Wrong (Part 2) – Minecr... by iovrthoughtthis on Saturday July 02, 2022 @06:59AM (#31957936)
you may be right but i think you're doing it wrong
Re:Did Functional Programming Get It Wrong (Part 2) – Minecr... by reinman on Saturday July 02, 2022 @07:03AM (#31957967)
I would invite everyone to look at the Multix categorical machine. The FP style chains and crafting work wonderfully even over a network https://portal.multix.catatonic.ai/
Re:Did Functional Programming Get It Wrong (Part 2) – Minecr... by pmoriarty on Saturday July 02, 2022 @07:04AM (#31957981)
Why?
Re:Did Functional Programming Get It Wrong (Part 2) – Minecr... by reinman on Saturday July 02, 2022 @07:11AM (#31958030)
You as the developer are the one who has to decide which tech is worthy of your attention. And Cats are trying to compete with FP for your attention

Reducing or eliminating "functions" means reducing or eliminating the refactoring problem

Re:Did Functional Programming Get It Wrong (Part 2) – Minecr... by Eldt on Saturday July 02, 2022 @07:15AM (#31958048)
You are behaving defensively and a bit irrationally
Re:Did Functional Programming Get It Wrong (Part 2) – Minecr... by reinman on Saturday July 02, 2022 @07:27AM (#31958116)
Fair enough, I needed to improve the answer

The main claim is that crafting > functions because crafting does not have the single entry/exit drawback that functions have