Re:Doom RPG Ported to PC
by stuaxo on Thursday June 30, 2022 @06:00PM
(#31939235)
I worked making J2ME phone games back then. There was definitely an element of going back to games of 10-20 years before.
When I started we were doing sub 100k games, and by the end it was about 1.5mb.
It was fun trying to make things that fit into tiny spaces.
Nokia and Sony phones could do some very basic 3D, but mostly things were 2D and resources were very tight.
I worked in a startup on an MMORPG that was going to work on phones and PCs, it was very low-poly and I tried to base the look on the video for Dire Straits - Money For Nothing.
When I started we were doing sub 100k games, and by the end it was about 1.5mb.
It was fun trying to make things that fit into tiny spaces.
Nokia and Sony phones could do some very basic 3D, but mostly things were 2D and resources were very tight.
I worked in a startup on an MMORPG that was going to work on phones and PCs, it was very low-poly and I tried to base the look on the video for Dire Straits - Money For Nothing.