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Re:GLSLUnit - A unit testing framework for WebGL Shaders wri... by LPCRoy on Thursday November 03, 2011 @06:05PM (#3193882)
A little background on this: I work at Google on the MapsGL effort, and as part of launching MapsGL we decided to launch a unit testing framework we wrote for our shaders. Shaders can get hugely complicated and bug prone, and don't provide a great way to debug them. GLSL Unit hopes to change that.