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Re:Modern cloud for multiplayer games by YarickR2 on Thursday June 30, 2022 @02:40PM (#31936687)
Well, matchmaking and lobby is at least as important as connectivity ; not every multiplayer game requires absolutely flawless connectivity and pings in tens of ms, but every multiplayer game requires some kind of a player profile , and many of those games have a notion of "match", and "players participating in a match", thus requiring a matchmaking based on some rules, most often those are player level and user location. Almost every game I, as an ops engineer, took part in launching and running, was implementing those two parts, with varying degrees of success and finesse
Re:Modern cloud for multiplayer games by sgtnoodle on Thursday June 30, 2022 @02:45PM (#31936754)
Does anyone remember Microsoft's matchmaking system back in the 90's? MSN The Zone or something like that? It was terrible! :-)