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Re:Enabling & using WebGL on iOS 4.2+ by JoshTriplett on Thursday November 03, 2011 @03:10AM (#3190655)
Given that WebKit has support for WebM, I wonder how much work it would take to do the same kind of hack to enable WebM support for the video tag? (More, I suspect, since iOS probably doesn't ship the required libraries.)
Re:Enabling & using WebGL on iOS 4.2+ by atnan on Thursday November 03, 2011 @03:23AM (#3190685)
For that you'd probably want to dig into WebKit.framework — the private WebPluginController & WebPluginDatabase classes look rather interesting.