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Re:Enabling & using WebGL on iOS 4.2+ by ryanpetrich on Thursday November 03, 2011 @02:48AM (#3190609)
Great work atnan.

Cat's out of the bag, may as well make public my experiment to enable WebGL on all webviews: https://github.com/rpetrich/WebGLEnabler

Re:Enabling & using WebGL on iOS 4.2+ by atnan on Thursday November 03, 2011 @03:15AM (#3190667)
Hi Ryan,

That's pretty neat! An unfortunate side effect is that running Mobile Safari unsigned negates the 'dynamic-codesigning' entitlement, which means that Nitro is disabled.

That said, a WebGL-enabled UIWebView running in your own app will also not be Nitro-enabled. I've run the PhiloGL spinning world demo on my device and it's running at 40fps, so simpler demos may be possible without a Nitro to boost things a bit.

Cheers,

Nathan