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Re:Enabling & using WebGL on iOS 4.2+ by pistachiopro on Thursday November 03, 2011 @01:30AM (#3190455)
Has Apple stated any plans to continue developing WebGL for iOS? It seems like the kind of thing that could compete with their app business.
Re:Enabling & using WebGL on iOS 4.2+ by atnan on Thursday November 03, 2011 @01:49AM (#3190494)
The argument that WebGL "competes" with OpenGL-ES, to the detriment of Apple, makes very little sense to me.

You only need to look at the number of engineers Apple has contributing to WebKit & new web standards (CSS transitions & animations, WebGL etc.).

Re:Enabling & using WebGL on iOS 4.2+ by lloeki on Thursday November 03, 2011 @05:28AM (#3190964)
On the other hand it's a serious feature of their iAd business.
Re:Enabling & using WebGL on iOS 4.2+ by irrationalfab on Thursday November 03, 2011 @10:21AM (#3191844)
As an iOS developer I feel that native apps will have a technical edge for a while. WebApps are built with tools that weren't designed for creating GUIs, you can do it but it is much less efficient and effective. This is especially true for complex applications like games (the ones that would benefit the most from webGL).