Re:Super Mario Bros warp zones were intended to work slightl...
by anjbe on Monday June 27, 2022 @01:42PM
(#31897993)
Another fun example is Super Mario Land 2, where going out of bounds can lead to a “level” where blocks on screen directly correspond to general work RAM values, and breaking the block corresponding to the “game end” flag rolls the credits. Feels very Tron.
https://www.youtube.com/watch?v=24XHkmOJebA