Re:Super Mario Bros warp zones were intended to work slightl...
by mkdirpepper on Monday June 27, 2022 @10:57AM
(#31895452)
TIL these games were written in assembly.
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Re:Super Mario Bros warp zones were intended to work slightl...
by jhauris on Monday June 27, 2022 @11:30AM
(#31895965)
Yes, it was the only way to do the weird optimizations and tricks needed to make a cutting edge real time game like Mario.
Even in the '90s developers embedded assembly in the performance critical areas of C code.
Re:Super Mario Bros warp zones were intended to work slightl...
by runevault on Monday June 27, 2022 @11:46AM
(#31896210)
My understanding is NES games were in pure assembly (specifically 6502), no C at all.
Re:Super Mario Bros warp zones were intended to work slightl...
by bityard on Monday June 27, 2022 @12:04PM
(#31896525)
Yes. There may have been _some_ 8-bit or 16-bit games that were written in C for mainstream consoles but it wasn't until the 32-bit consoles (Playstation, Saturn, etc) that it was really practical to do so.