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Re:Super Mario Bros warp zones were intended to work slightl... by Pxtl on Monday June 27, 2022 @10:05AM (#31894757)
I think you've glossed over the most significant bug, which is that for no apparent reason at all the Scroll Unlocker increments the Warp Zone Control value, which configures the 2,3,4 warpzone to instead function as the World 5 Warpzone. If you don't get properly into the warpzone (which triggers the proper warpzone object), this is what causes it to function as a World 5 Warpzone, whereas the other bug is the one that allows you to scroll into it through unorthodox ways.

Also, the video has a lot of info about how levels are constructed in Mario in general, which I found very informative.

Re:Super Mario Bros warp zones were intended to work slightl... by coldpie on Monday June 27, 2022 @10:19AM (#31894923)
> Also, the video has a lot of info about how levels are constructed in Mario in general, which I found very informative.

If you'd like a lot more on this kind of topic, check out the book "I Am Error" by Nathan Altice (published by MIT Press; don't buy from Amazon). It goes into a bunch of detail about how the NES hardware worked and how specific games used it.

Re:Super Mario Bros warp zones were intended to work slightl... by raldi on Monday June 27, 2022 @10:24AM (#31894993)
Indeed. I'm the guy he thanks at the end of the video, and the inspiration I passed along came directly from that book. This video would not exist without it.