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Re:EverQuest’s long, strange 20-year trip still has no end i... by pmoriarty on Sunday June 26, 2022 @12:55AM (#31881201)
"it's wild to think of how hard core EQ was at the time. ... For example, if you died, your corpse was where you died. You reappeared with literally no gear. If that was deep in a dungeon (Sebilis anyone?) then recovering it might be nontrivial. This led to corpse-run ("CR") groups. If you failed to get your corpse within a week it would disappear taking all your stuff."

This was and still is completely standard on MUDs, which Everquest and pretty much all other MMO's were strongly influenced by.

Re:EverQuest’s long, strange 20-year trip still has no end i... by ecdavis on Sunday June 26, 2022 @02:44AM (#31881695)
Not just strongly influenced. Those early MMOs were often called "graphical MUDs".

Indeed, Dark Age of Camelot was a direct successor to the Darkness Falls MUDs. Its gameplay was essentially the same, it just rendered the world in 3D rather than text.

Re:EverQuest’s long, strange 20-year trip still has no end i... by agentultra on Sunday June 26, 2022 @10:32AM (#31884373)
EQ was practically a graphical Diku MUD.