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Re:EverQuest’s long, strange 20-year trip still has no end i... by yuliyp on Saturday June 25, 2022 @10:28PM (#31880563)
The hard part of creating good quests is not generating the quest dialogue, but crafting a compelling story and placing it into the world. Why is this farmer having kobold problems? How does that fit into the world around the questgiver? What does the landscape of the farm look like?
Re:EverQuest’s long, strange 20-year trip still has no end i... by bergenty on Sunday June 26, 2022 @02:34AM (#31881645)
Those don’t seem hard answers to come up with. You could potentially have infinite depth on details.