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Re:Random Ultima Online anecdote #2 – Horses inside players ... by mcraiha on Thursday June 23, 2022 @12:53AM (#31845280)
UO was one the buggiest online games ever made. There were so many problems: patch issues, they had to keep graphical compatibility between 2d and 3d clients, very bad game design problems, no proper testing of features etc.
Re:Random Ultima Online anecdote #2 – Horses inside players ... by ajxs on Thursday June 23, 2022 @01:23AM (#31845446)
Ultima Online did have a lot of bugs. Being fair to the developers, they were sailing in uncharted waters when developing Ultima Online, not only in the technical sense, but in the social sense too. Raph Koster goes into more detail about the interesting lessons they learned from their mistakes in designing Ultima Online's early gameplay. A lot of UO's bugs spawned interesting emergent behaviour from the playerbase too.
Re:Random Ultima Online anecdote #2 – Horses inside players ... by Max3000Max on Thursday June 23, 2022 @08:28AM (#31848070)
This.

One of the "bugs" created a system of epic items. Rares.

Rare items were random objects that normally could not be obtained by players. Due to bugs, items that were only meant for decoration etc, were available to players.

For example a pair of shackles in a dungeons that were supposed to be locked down as a decoration item. On every server restart these shackles would become "unlocked" from the ground and players could grab them. They would then go to a grey market where there was a big trade for rare items.

There were some rare items that were only available once per server. Mind you, if a player lost them they were simply gone. One of the greatest rares was a piece of cloth with a rainbow pattern that wasn't available anywhere else in the game.

Re:Random Ultima Online anecdote #2 – Horses inside players ... by philliphaydon on Thursday June 23, 2022 @02:26AM (#31845778)
UO more or less defined the genre of mmoprgs. And there really isn’ta single mmorpg to date that has or had the freedom of UO.

So while it has had a lot of problems, it’s done bloody well considering 25 years later people are still playing.

Re:Random Ultima Online anecdote #2 – Horses inside players ... by can16358p on Thursday June 23, 2022 @04:23AM (#31846403)
Even with all its bugs (which I agree, there are a lot), it was probably one of the greatest games ever made, especially considering the setting it was made in.

Still being praised, played, and respected with all its bugs is kind of a validation.

Re:Random Ultima Online anecdote #2 – Horses inside players ... by ekianjo on Thursday June 23, 2022 @01:09AM (#31845350)
Sure but it was also a great experience and one of the key precursors of modern online games.
Re:Random Ultima Online anecdote #2 – Horses inside players ... by Kiro on Thursday June 23, 2022 @02:19AM (#31845745)
That's like complaining that the first wheel was not a perfect circle.
Re:Random Ultima Online anecdote #2 – Horses inside players ... by gubneor on Thursday June 23, 2022 @01:00AM (#31845317)
Duping and sigil dying were some note worthy defects, not to mention all the npc economy exploits -- all of which helped to destroy the retail game eventually.
Re:Random Ultima Online anecdote #2 – Horses inside players ... by yakata on Thursday June 23, 2022 @02:04AM (#31845665)
and still loads of fun. Still harboring some resentment from being pwned? :D