Re:X-Plane 12 Flight Model Update – Supersonic Transition, D...
by bouchard on Wednesday June 22, 2022 @12:34PM
(#31838220)
> They've always prioritized fidelity of the actual simulation. It's as realistic as they can get it.
Yeah, not really. The models are tuned until it feels like the actual aircraft which is good, however it wasn't until just two years ago [0] that Austin Mayer re-discovered some of the most basic models used for aircraft performance (fixed- and rotary-wing).
He's got a good instinctive way of thinking about it that's for sure, but he seems to have skipped some introductory material during his degree.
This fidelity is what makes x-plane hard to fly (and a lot of fun) because a lot of interesting planes are fundamentally hard to fly in the real world as well; unless you know what you are doing and have good controls. However, a simple twisting joystick goes a long way. I have an ancient Microsoft one (like 15 years) and it has served me well over the years. You just have to calibrate it correctly. Most x-plane developers have pretty modest setups too. You just need to set things up right and then fly the numbers (correct v-speeds). And select the right planes. I always enjoy flying the simpler planes.
What's interesting is that most simple joysticks are actually already more expensive than the sim. You get some amazing value for not a lot of money.
Fs-elite has been running a series of interviews with x-plane developers about v12 the last few weeks. Well worth checking out if you are interested in x-plane: https://www.youtube.com/c/FSElite/videos
I'm particularly looking forward to the improved weather and clouds. Also, built in ATC looks like it should be more usable.