Re:Artistic Radiance Fields
by pavlov on Tuesday June 21, 2022 @07:17PM
(#31830232)
Yes, but it's an extremely expensive representation for rendering.
For stylization, I'd imagine you could get close-enough results with a screen space technique if you can get some additional custom render pass buffers from the engine (material properties or whatever is most useful for the specific look). That's feasible in realtime on current hardware.
For stylization, I'd imagine you could get close-enough results with a screen space technique if you can get some additional custom render pass buffers from the engine (material properties or whatever is most useful for the specific look). That's feasible in realtime on current hardware.